This website is a true W.I.P ... Come back later to see a portfolio of my work, an introduction of me as a person, as well as some contact information, and whatever else I might come up with!
Scalien Abduction: Theory and Practice of Game Design and Development > >
On the 6th semester of Medialogy, I attended the "Theory and Practice of Game Design and Development" course, and as part of that, helped develop a first-person puzzle platformer.
In this game, you are stuck on an alien space-ship, and must utilize alien scaling technology to traverse the levels to hopefully return home. It features three levels of increasing difficulty, and is made in a playful cartoony artstyle with an ominous twist.
It was made in Unity using LWRP, sounds were made in Reaper and textures in Photoshop/Krita.
My main roles in the development was sound-design, the player traversal, as well as texture/2D art creation. I also played a major role in the level design and concept development.